Arthur John McForester Manoth-shelila
Nombre de messages : 1663 Age : 34 Localisation : blibliblibloubloublou ? boulou bouli ! Date d'inscription : 05/02/2006
| Sujet: Campagne n°2 : Trooooolls ! Mar 23 Fév 2016 - 20:35 | |
| Bon, vu que le forum est de retour, je mets ici tout ce que j'ai mis dans le groupe Facebook pour regrouper les infos : Vous jouerez un Kriel avec les règles d'Adventuring Companies : - Unleashed a écrit:
- WILDERNESS KRIEL
The characters are members of a wilderness trollkin kriel. They may be based in the Gnarls or hidden deep in the Thornwood. The tribe may have contact with the United Kriels or it may be independent. In addition to seeing to their own survival, the characters engage in hunting, trading, and potentially raiding. They are likely to come into regular conflict with trespassers, invading armies, and displaced beasts. Requirements: The majority of the characters in the company must be trollkin or pygs. Others are hangers-on who have proven themselves to the kriel. The kriel also includes a number of young and elders who must be protected. The company should include at least one trollkin character with the Chieftain or Dhunian Shaman career. The players in the company should select one trollkin chieftain or shaman to be their warband leader. In trollkin society, elders are looked to when deciding matters not related to warfare. The kriel likely includes one or several elders who may disagree with and make life difficult for the warband leader. A warband chieftain may need to placate these elders to avoid being cast out from the kriel. Benefits: The kriel is centered on an ancient trollkin village surrounded by high walls. Before its great hall are the stones that tell the story of the kriel. The leader of the kriel gains the Natural Leader ability (p. 163). Each member of the company also gains one rank in one of the following skills: Animal Handling, Command, Craft (stoneworking), Detection, Driving, Lore (Dhunian or Trollkin), Negotiation, Riding, Survival, or Tracking. Carte qui indique la position de votre Kriel (source Kings Nations and Gods, c'est la meilleure carte que j'ai trouvée) Autre carte du mondeCarte du Llael : quelques villages du coin, votre Kriel (celui du haut) et le Kriel voisin (sud-est). Pour l'échelle (approximative), il y a 80km entre les 2 Kriels... Soit environ 4 jours de marche par des sentiers à travers la forêt. PNJs du KrielRésumé sur la société troll (source Unleashed) Podcast sur les trolls (un peu orienté jeu de figs) Et pour rappel : Erratas des règles du jeu
Dernière édition par Arthur John McForester le Mer 24 Fév 2016 - 15:47, édité 1 fois | |
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